These are the pieces that I find myself referencing regularly in my work life. Big, small, philosophical, practical, and between.
Designing for the Social Web
This is usually the first book I recommend to people who want to “get” product design. There’s almost nothing in here about interaction or visual design, just pure product and growth.
Zag
I don’t have much experience with branding work, but I found Neumeier’s arguments incredibly fruitful. It’s a very prescriptive, conceptual book that gives you a solid framework for how to think about positioning.
Getting Real
Many of the ideas in Getting Real have become commonplace in the startup world, but it remains incredibly vital. A bunch of basics stitched together.
Understanding the Kano Model
A fundamental framework for understanding the role of features and how customers perceive value.
To The Right, Hold On Tight
An incredible breakdown of how level 1-1 in Super Mario Bros. teaches you the rules of the system without an explicit tutorial. This ought to be the gold standard of usability, engagement, and surprise that product designers aspire to.
What happens to user experience in a minimum viable product?
Another from Ryan Singer. This is one where the visualization has stuck in my mind. It’s both an argument for sticking up for design, and for being conservative with how much you’ll invest in design.
Visualizing Fitt’s Law
A basic usability principle, but the visualizations really drive it home. The core principles apply to mobile as well.
Don’t Make Me Think
This is the book everyone in the world will recommend when you’re first learning interaction design, and for good reason. It remains at the center of every good software design decision.
Visual Display of Quantitative Information
The principles in this book apply to many aspects of design, not just data visualization. Tufte is one of those characters, like Krug or Neumeier, that resides in my brain while I work. I ask myself: what would he think about this?
Realism in UI Design
A simple, small idea, but one of those immediately useful conceptual frameworks that improves your work by just that much.
In Defense of Eye Candy
Aesthetic success is really hard to measure, but this ALA piece makes a strong argument for investing in visuals based on outcomes, not beauty.
Styling for change with rules and exceptions
Ryan Singer for a third time with a really critical idea I try to teach people who are getting started writing CSS for interfaces. I’m glad to have found a post that demonstrates it with examples. The thesis: CSS should be emblematic of the designer’s intent.