Why Mechanics Design
I describe a new type of work that sets product design apart from UI design, and forms the basis for the design role at Quora.
Mechanics Case Study: Twitter
I apply concepts from mechanics design to look at the extreme trade-offs Twitter makes in its product.
Atoms vs. Sessions
Analyzing the structure of satisfying experiences with foundational game design concepts.
An attempt to describe the central challenge of designing Quora: the strength of a close community, but at internet scale.
What questions should I ask when interviewing for a product design position at a startup?
Many product designers are ill-equipped to distinguish the good opportunities from the bad ones, which I try to help correct.
Made to Measure
My piece for Issue 4 of The Manual. A destructive model positions data and design in opposition, but redefining and embracing data opens up deeper understanding and greater ability to design for reality.
The materials from the talk I gave at Build 2013, in which I ask designers to reconsider their identity and broaden their impact.
Metagames and Containers
Playing with the effects of structure on the reading experience. I promise I wrote this before “gamification” was a thing.
The Momentary Compression of Design
I speculate that we’re in the middle of a confusing, temporary phase in design that will soon end with a rapid expansion of the field.
What can software product designers learn from game designers?
Game design is ahead of product design in a number of areas, which I detail here.
Does the Apple logo really adhere to the golden ratio?
I investigate and hopefully debunk the widely-believed myth that Apple’s logo is derived from the Fibonacci sequence.
The Myth of the Myth of the Unicorn Designer
I argue that so-called “unicorn” designers are very real, and that the generalist approach has underappreciated benefits.